Be.A.Man Games
Story telling UX/UI content
Project for a quirky company that combines cute, super modern, child humor, and new AR/location-based experience - all into a mobile social sim game.
Project requirements:
- Story Telling: Make the strange become the new normal. 
- UX/UI: Make the complex sim game vs. AR vs. location systems easy to understand and use. 
- Content: Approachable but unique, aligned properly to product-specific user personas. 
Execution:
- Story Telling: Branding that triggers curiosity first, then brings about hilarity. 
- UX/UI: A clean and intuitive UX, slick and representative skeuomorphic UI appreciated and featured by Apple. 
- Content: Zany, funny, and modern museum worthy. 
 
          
        
       
             
             
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
             
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
             
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
    