DeNA
UX/UI content
Project for a Japanese consumer internet company with a dominant mobile gaming presence since the feature phone era. With ngmoco acquisition in the US, DeNA embarked on a multi-year market entry initiative into the Western territories.
Project requirements:
- UX/UI: Product specific interfaces addressing complex game systems for core/deep gamers. 
- Content: A cohesive set of content for the fantasy genre, while leading a network of independent contractors. 
Execution:
- UX/UI: Flagship titles were driven by our UX/UI. In addition, a brand new concept around interest-based gamer social network and content consumption experience was presented to the company. While DeNA didn’t move fast with the idea, several executives left the company and launched a startup based on our idea. 
- Content: High production value fantasy themed 2D and 3D creative content. 
 
          
        
       
             
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
    